Unraveling the mystery: ghost among us

By Christopher Hardy

Phasmophobia is a game where you hunt ghosts, spirits, demons, etc. I have found myself playing phasmophobia nearly all the time as of recently. This game has continually kept me on my toes whenever I play at night, given that I mainly play on the VR version of the game. In this post we will be Exploring all the different types of “ghosts” in this game, detailing the attributes of each and also how to classify them. By describing what evidence each ghost has along with the strength and weaknesses of each of the ghosts.  

Spirit

Evidence: Ghost Writing, EMF Level 5, Spirit Box

Weaknesses: Smudge sticks are more effective, preventing a hunt for longer.

Wraith

Evidence: D.O.T.S Projector, Spirit Box

Strengths: Does not leave UV footprints after stepping in salt

Weaknesses: Will become more active if it steps in salt.

Phantom

Evidence: D.O.T.S Projector, Fingerprints, Spirit Box

Strengths: Looking at a Phantom will lower the player’s sanity considerably

Weaknesses: Taking a photo of the Phantom will cause it to briefly disappear.

Poltergeist

Evidence: Ghost Writing, Fingerprints, Spirit Box

Strengths: Capable of throwing multiple objects at once

Weaknesses: Becomes powerless with no throwables nearby.

Banshee

Evidence: D.O.T.S Projector, Ghost Orb, Fingerprints

Strengths: Will target only one player at a time

Weaknesses: Has a distinctive wail on the Parabolic Microphone.

Jinn 

Evidence: EMF Level 5, Fingerprints, Freezing Temperatures

Strengths: Travels at faster speeds if its victim is far away

Weaknesses: Cannot use its ability if the site’s fuse box is off.

Mare

Evidence: Ghost Writing, Ghost Orb, Spirit Box

Strengths: Has an increased chance to attack in the dark

Weaknesses: Turning the lights on will reduce the chance of an attack.

Revenant

Evidence: Ghost Writing, Ghost Orb, freezing temperatures

Strengths: Can travel significantly faster if a player is spotted during a hunt

Weaknesses: Moves very slowly when not chasing a player.

Shade

Evidence: Ghost Writing, EMF Level 5, Freezing Temperatures

Strengths: Being shy makes it more difficult to locate and obtain evidence

Weaknesses: Less likely to hunt if multiple people are nearby.

Demon

Evidence: Ghost Writing, Fingerprints, Freezing Temperatures

Strengths: Can initiate hunts more often

Weaknesses: Crucifix effectiveness is increased to 5m against one.

Yurei

Evidence: D.O.T.S Projector, Ghost Orb, Freezing Temperatures

Strengths: Has a stronger effect on sanity

Weaknesses: Smudging the Yurei’s ghost room will reduce how often it wanders.

Oni

Evidence: D.O.T.S, EMF Level 5, Freezing Temperatures

Strengths: Increased activity and ghost events

Weaknesses: An Oni’s increased activity makes them easier to find

Yukai

Evidence: D.O.T.S Projector, Ghost Orb, Spirit Box

Strengths: Talking near the Yokai will anger it, increasing the chance to attack

Weaknesses: Can only hear voices close to it during a hunt.

Hantu

Evidence: Ghost Orb, Fingerprints, Freezing Temperatures

Strengths: Lower temperatures allow the Hantu to move faster

Weaknesses: Warmer areas slow the Hantu’s movement.

Goryo

Evidence: D.O.T.S Projector, EMF Level 5, Fingerprints

Strengths: Can only be seen interacting with D.O.T.S. through a camera when nobody is nearby

Weaknesses: Tends to wander away less from its ghost room

Myling

Evidence: Ghost Writing, EMF Level 5, Fingerprints

Strengths: Has quieter footsteps during a hunt

Weaknesses: Produces paranormal sounds more frequently.

Onryo

Evidence: Ghost Orb, Freezing Temperatures, Spirit Box

Strengths: A flame extinguishing can cause an Onryo to attack

Weaknesses: The presence of flames reduces the Onryo’s ability to attack.

The Twins

Evidence: EMF Level 5, Freezing Temperatures, Spirit Box

Strengths: Either Twin may start a hunt, though not at the same time

Weaknesses: Will often interact with the environment at the same time

Raiju

Evidence: D.O.T.S Projector, EMF Level 5, Ghost Orb

Strengths: Moves faster near electrical devices

Weaknesses: Disrupts electronic equipment from further away when it hunts.

Obake

Evidence: EMF Level 5, Ghost Orb, Fingerprints

Strengths: May leave fingerprints that disappear quicker

Weaknesses: Has a small chance of leaving six-fingered handprints

The Mimic

Evidence: Fingerprints, Freezing Temperatures, Spirit Box

Strengths: Can mimic the abilities and traits of other ghosts

Weaknesses: Will present Ghost Orbs as secondary evidence.

Morio

Evidence: Spirit Box, Ghost Writing, Freezing Temperatures

Strengths: The weaker their victims, the stranger the Moroi becomes

Weaknesses: Moroi suffer from hyperosmia, weakening them for more extended periods

Deogen

Evidence: Spirit Box, Ghost Writing, D.O.T.S Projector

Strengths: Deogen constantly senses the living. You can run but you can’t hide.

Weaknesses: Deogen requires a lot of energy to form and will move very slowly.

Thaye 

Evidence: Ghost Orb, Ghost Writing, D.O.T.S Projector

Strengths: Upon entering the location, Thaye will become active, defensive, and agile

Weaknesses: Thaye will weaken over time, making them weaker, slower, and less aggressive

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